Tuesday, October 4, 2016

Rise of the Dragonlords P1

Rise of the Dragonlords was a campaign written and DM'd by a friend of a friend and was honestly my first real DnD campaign since... boy scouts in 3rd grade? We didnt have access to the Player's Handbook, so we mostly just winged and it and it was fun.

 I played a dwarven cleric named Krumrum Aute and I was joined with Daeris, an elven rogue, and Vastraak Bearwrestler, an orc warrior. The setting was basically ancient dragons had been awakened and a cult in red cloaks were responsible. Krumrum “knew” a lot about dragons and the party decided to go to his home to get his notes on dragons. Krumrum had woken up one day, teleported miles away from the dwarven capital, Brackenwald, and had no idea about the rest of the Aute House’s fate.

On the way to Brackenwald, the party came across a town overrun by skeletons and decided to take down the necromancer behind it. After defeating John the necromancer (who had really bad rolls for a boss) the party discovered a cave and decided to travel through it as a shortcut to Brackenwald. In the tunnel, Krumrum comes across a mind flayer and strikes a deal. In return of allowing the creature to live, it would teach the dwarf the secrets of necromancy. Krumrum received a grimoire that would teach him the dark art as he completed certain tasks for it. The first, collect the head of a necromancer, the blood of a saint, and to defile a holy gravesite.


The party stopped in a city to rest and Krumrum found his first target for unlocking the book—the leader of a holy order of paladins. Krumrum attempted to convince the leader to give a vial of blood, and it worked, but not before Krumrum was forcibly exorcised of all ill intent and his physical connection to the book.

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